Spyridon Pikoulas · HeyHeyThere

HeyHeyThere game assets

HeyHeyThere is me, Spyridon Pikoulas, a software developer in Greece. I make game assets for Unity, Godot and any other engine, and look after every pack and its support myself.

What the packs cover

How they are made

Every pack is made in code: the effects are rendered by shaders, the pixel art and fonts are set pixel by pixel, the sounds are synthesised, and the 3D models and textures are built by code run in Blender. No generative image, audio or 3D model, and no samples or recordings, go into them. The code is written with the help of AI (Anthropic’s Claude), and each pack is checked by automated tests before it ships.

The packs

Every pack is listed on the home page, under Game asset packs and 3D asset packs.

Contact

Questions and support: spyridwn.pd@gmail.com.