HeyHeyThere game assets
HeyHeyThere is me, Spyridon Pikoulas, a software developer in Greece. I make game assets for Unity, Godot and any other engine, and look after every pack and its support myself.
What the packs cover
- 2D effects: sprite sheets of spells, hits, explosions, buffs and weather, as animated prefabs in Unity and as scenes in Godot.
- Interface kits: pixel-art UI in three themes (classic, sci-fi and fantasy), 9-sliced, with icons and a matching font, and 200 icons in the same style for items, gear, stats and menus.
- Pixel fonts: bitmap-style fonts for games, as TextMesh Pro assets in Unity.
- Sound effects: 8-bit game sounds and soft interface sounds, as WAV and OGG.
- Shaders: a PS1 look, screen effects and scene transitions for Godot.
- PS1-style 3D: low-poly props, weapons, level kits and textures.
How they are made
Every pack is made in code: the effects are rendered by shaders, the pixel art and fonts are set pixel by pixel, the sounds are synthesised, and the 3D models and textures are built by code run in Blender. No generative image, audio or 3D model, and no samples or recordings, go into them. The code is written with the help of AI (Anthropic’s Claude), and each pack is checked by automated tests before it ships.
The packs
Every pack is listed on the home page, under Game asset packs and 3D asset packs.
Contact
Questions and support: spyridwn.pd@gmail.com.